Too Long; Didn't Read
There are many fine articles floating around about fitting <a href="https://en.wikipedia.org/wiki/Waterfall_model" target="_blank">traditional UX design</a> into an <a href="https://en.wikipedia.org/wiki/Agile_software_development" target="_blank">Agile</a> mold. They tend to cover the principles well, but what I’ve found lacking is content that shows<em> in a practical manner</em> how to create the assets and artifacts often expected of a User Experience designer on an Agile development team. So let’s do that…