paint-brush
The Vulnerabilities Research Of Valve’s Game Networking Socketsby@checkpoint
142 reads

The Vulnerabilities Research Of Valve’s Game Networking Sockets

by Check Point Software13mAugust 14th, 2021
Read on Terminal Reader
Read this story w/o Javascript
tldt arrow

Too Long; Didn't Read

Researchers found vulnerabilities in the implementation of the Game Networking Sockets library, which enable a variety of possible attacks. For example, an attacker can remotely crash the opponent’s game client to force a win. Under some conditions, they can even perform a “nuclear rage quit” and crash the Valve game server, making sure that no one gets to play. When playing a game developed by 3rd-party developers, one can do even better and remotely take over the game server to execute arbitrary code.

People Mentioned

Mention Thumbnail

Companies Mentioned

Mention Thumbnail
Mention Thumbnail

Coin Mentioned

Mention Thumbnail
featured image - The Vulnerabilities Research Of Valve’s Game Networking Sockets
Check Point Software HackerNoon profile picture
Check Point Software

Check Point Software

@checkpoint

Welcome to the Future of Cyber Security. Providing solutions across all vectors to prevent 5th generation cyber attacks.

L O A D I N G
. . . comments & more!

About Author

Check Point Software HackerNoon profile picture
Check Point Software@checkpoint
Welcome to the Future of Cyber Security. Providing solutions across all vectors to prevent 5th generation cyber attacks.

TOPICS

THIS ARTICLE WAS FEATURED IN...

Permanent on Arweave
Read on Terminal Reader
Read this story in a terminal
 Terminal
Read this story w/o Javascript
Read this story w/o Javascript
 Lite
Also published here