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According to Gartner, 25% of people will spend an hour in the metaverse everyday, and 30% of companies will offer products within it. Gamers can buy land, build their own spaces, and spend tokens to contribute to the game's economy. Virtual reality (VR) and augmented reality (AR) features are also used as part of a gaming ecosystem. People who interact with the metroverse can own virtual experiences using these technologies. For example, blockchain technology will enable users to own virtual properties, assets, clothing, and characters.