paint-brush
Software Engineering Architectural Patterns Part1by@marvin
154 reads

Software Engineering Architectural Patterns Part1

by Marvin2mJanuary 6th, 2022
Read on Terminal Reader
Read this story w/o Javascript
tldt arrow

Too Long; Didn't Read

The software development life cycle involves a series of steps engineering teams undergo to create, enhance and maintain sustainable software solutions. We focus, at least in this series, on Architecture, which gives room for development (the part all engineers love) Architecture is the definition of how components of a software system are organized and assembled and how these components communicate. We shall aim to understand: Monolithic patterns, service-oriented patterns, space-based architecture, event-driven and microkernel architecture. We discuss the advantages of each against its conns; whiteboard software development.

Company Mentioned

Mention Thumbnail
featured image - Software Engineering Architectural Patterns Part1
Marvin HackerNoon profile picture
Marvin

Marvin

@marvin

Software engineer. I write code and stay weird.

About @marvin
LEARN MORE ABOUT @MARVIN'S
EXPERTISE AND PLACE ON THE INTERNET.
L O A D I N G
. . . comments & more!

About Author

Marvin HackerNoon profile picture
Marvin@marvin
Software engineer. I write code and stay weird.

TOPICS

THIS ARTICLE WAS FEATURED IN...

Permanent on Arweave
Read on Terminal Reader
Read this story in a terminal
 Terminal
Read this story w/o Javascript
Read this story w/o Javascript
 Lite
Also published here
Nitter
Pussthecat
Social
Poast
Kreatea
Usethetools
Autarkic
Dasnetzundich
Saty
R3d
Jochen-tetzlaff
Moomoo
Nitter