Software writing taught me that: a well written software is a simple software.
So I started to think how to achieve simplicity in a methodological
way. This is the first story of a series about this methodology.
Naturally it’s a snapshot because it’s in constant evolution.
A definition of simplicity is:
The quality or condition of being easy to understand or do.
Oxford dictionary (https://www.lexico.com/en/definition/simplicity)
So, a simple software is a software that is easy to understand.
After all software are written by humans for humans. This implies
that they should be understandable. Simplicity guarantees that its
understandability isn’t an intellectual pain.
A software solves a problem. So to build the former you should understand the latter.
But to build a simple software you should understand - clearly - a problem.
On the Martin Fowler blog there is a deep definition of architecture and its explanation:
“Architecture is about the important stuff. Whatever that is.”
On first blush, that sounds trite, but I find it carries a lot of richness.
It means that the heart of thinking architecturally about software is to decide what is important, (i.e. what is architectural), and then expend energy on keeping those architectural elements in good condition.
Ultimately the important stuffs are about the solved problem. In other words about the software domain.
So we need an architecture that allows us to express - clearly - the software domain.
I think that the hexagonal architecture (a.k.a. ports and adapter architecture) is an ideal candidate.
It’s based on layered architecture, so the outer layer depends on the inner layer. Each layer is represented as a hexagon.
Here a UML-like diagram to express the below concepts:
In this architecture the innermost hexagon is dedicated to the
software domain. Here we define domain objects and we express clearly:
Conceptually on the sides of the domain layer there are use case and output port interfaces.
The communication between the outer layers and the domain layer happens through these interfaces.
The outer layer provides output port implementations and they use the use case interfaces.
The implementations and use case clients are are called adapter. Because they adapt our interface to a specific technology.
This relation is an instance of the dependency inversion principle. Simply put: high level concept, the domain, doesn’t rely on a specific
technology. Instead low level concept depends upon high level concept.
In other words our code is technology agnostic.
As you can see the concepts expressed in the outer layers are just details.
The real important stuff, the domain, is isolated and expressed clearly.
A little project accompanies this series to show this methodology. It's written in Java with the reactive paradigm from the beginning. For this reason the ReactiveX library is also used in the domain layer.
The software analyzes the capabilities (e.g. the java version, the
network speed and so on) of the machine and it exposes them through REST API.
It’s inspired by a real world software that I wrote because of work.
The first step is to define the innermost hexagon.
We can already identify:
The use case is an interface:
(if you never used ReactiveX: a Single means that the method will return asynchronously an object or an error)
public interface GetCapabilitiesUseCase {
Single<Capabilities> getCapabilities();
}
The Capabilities objects are immutable (precisely they're value objects). And there is an associated builder (I’m using lombok annotations to generate the code):
@RequiredArgsConstructor
@Value
@Builder
public class Capabilities {
private final String javaVersion;
private final Long networkSpeed;
}
Initially we just need to analyze two capabilities:
Here are the port out interfaces:
public interface GetJavaVersionPortOut {
Single<String> getJavaVersion();
}
public interface GetNetworkSpeedPortOut {
Single<Long> getNetworkSpeed();
}
Finally we can define the implementation of the use case:
@RequiredArgsConstructor
class Analyzer implements GetCapabilitiesUseCase {
@Override
public Single<Capabilities> getCapabilities() {
return Single.just(Capabilities.builder())
.flatMap(this::getJavaVersion)
.flatMap(this::getNetworkSpeed)
.map(CapabilitiesBuilder::build);
}
private Single<CapabilitiesBuilder> getJavaVersion(CapabilitiesBuilder builder) {
return getJavaVersionPortOut
.getJavaVersion()
.map(builder::javaVersion);
}
private Single<CapabilitiesBuilder> getNetworkSpeed(CapabilitiesBuilder builder) {
return getNetworkSpeedPortOut
.getNetworkSpeed()
.map(builder::networkSpeed);
}
private final GetJavaVersionPortOut getJavaVersionPortOut;
private final GetNetworkSpeedPortOut getNetworkSpeedPortOut;
}
As said the outer layers communicate with inner layers through use case
interfaces. For this reason I made the implementation as package
private. In this way we program an interface and not an implementation.
Nonetheless we need some way to return an instance of Analyzer to the outer layers. They will be in another package, so they cannot instantiate an Analyzer object.
For this reason I usually define UseCaseFactory accessible by outer layers:
public class UseCaseFactory {
public static GetCapabilitiesUseCase getCapabilitiesUseCase(
GetJavaVersionPortOut getJavaVersionPortOut,
GetNetworkSpeedPortOut getNetworkSpeedPortOut
) {
return new Analyzer(getJavaVersionPortOut, getNetworkSpeedPortOut);
}
}
Furthermore the factory improves expressiveness because it states clearly the use case dependencies.
For this story that’s all.
As you can see from the code, the hexagonal architecture allows us to
describe the important stuff - the domain - without any technological
dependency. Obviously the programming language and the library for the chosen paradigm are excluded.
The project is on github and I'll update it following the stories.
Stay tuned! :D