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Reverse engineering visual novels 101, part 2by@mnakamura1337
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Reverse engineering visual novels 101, part 2

by Masumi Nakamura19mSeptember 19th, 2016
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Hey, it’s been a while <a href="https://medium.com/@mnakamura1337/reverse-engineering-visual-novels-101-d0bc3bf7ab8" target="_blank">since my last post</a>, so I thought a quick reminder of what’s going on here would be helpful. We’re dabbling in reverse engineering, and visual novels are our target. In the first part of this article, we’ve learned to analyze container formats using marvelous <a href="http://kaitai.io/" target="_blank">Kaitai Struct tool</a>, which makes it pretty easy for just about everyone who knows a little about computers to try their hand in proper “clean room” reverse engineering, without deep knowledge of CPUs, registers, disassembly, etc.

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Masumi Nakamura

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@mnakamura1337

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