Our brand new product, , is now available in Public Beta 🎉! Pusher Chatkit Whether you’re looking to add in-game player-to-player chat, live chat support, or collaborator group chat, you can do it all in record time with Chatkit. It comes packed with features that make building chat in your app a breeze: Typing indicators Online presence Message history Chatroom management Granular user roles & permissions Public & private rooms Query to access stored messages API Today we only provide a Chatkit SDK for (Swift) but both our Android (Kotlin) and Javascript SDKs are available in preview (sneak peek and ) and should join our Swift SDK in public beta pretty soon. iOS here here But, Why? As we speak, 1000s of developers are adding chat to their applications, but we know that even today, building chat from scratch is not as easy as it should be. We put everything we’ve learned helping GoGuardian, YouNow, Slaask, FreshDesk and more than 7,000 other developers using our existing API to to their apps. add chat functionalities Chatkit is our first step towards becoming a multi-product company. Our goal is to continue providing developers with building blocks that make them more productive and enable them to focus on what matters to them and their companies — building great products. We’re passionate about solving problems for developers, so keep an eye out for upcoming announcements of new product Thanks to the team who built Chatkit: , , , and 💪. Luka Bratos Hamilton Chapman Charlie Cochrane Vivan Kumar Show Me Some Code Below is an example of how to integrate Chatkit in your iOS (Swift) app. // 1. Connecting a client to the Chatkit servers let chatManager = ChatManager( instanceId: "your-chatkit-instance-id" tokenProvider: yourTokenProvider ) chatManager.connect(delegate: yourDelegate) { currentUser, error in guard error == nil else { print("Error connecting: \(error.localizedDescription)") return } print("Successfully connected") } // 2. Creating a room currentUser.createRoom(name: "my room name") { room, error in guard error == nil else { print("Error creating room: \(error.localizedDescription)") return } print("Created room called \(room.name)") } // 3. Sending a message currentUser.addMessage(text: "Hey guys! ", to: myRoom) { message, error in guard error == nil else { print("Error adding message to \(room.name): \(error.localizedDescription)") return } print("Added message to \(myRoom.name)") } // 4. Receiving messages func newMessage(message: PCMessage) { print("Received message: \(message.text) from \(message.sender.debugDescription)") } // 5. you are done Try it now! and access our new shiny ✨ dashboard. Sign in or create your account Coming On The Horizon We already have some great feedback and our product roadmap is packed with other powerful features such as: Handling rich media uploading & storage for you Keeping track of read receipts Triggering native push notifications when users are offline Releasing Android (Kotlin) & Javascript SDKs Releasing server side SDKs for Go, Python, PHP … and much, much more ⚡️.