This story draft by @hackerclpc11jia0000356lbkfqrmpm has not been reviewed by an editor, YET.

How to Make Games with JavaScript

undefined HackerNoon profile picture

JavaScript is a very popular programming language and is often used to develop games, especially web-based ones. In this article, we will cover the basic steps to create a simple game using JavaScript. The game we will create is a simple game where players move boxes to avoid obstacles. We will use HTML5, CSS, and JavaScript prediksi hk. Preparation Before you start creating your game, make sure you have a good text editor like Visual Studio Code or Sublime Text, as well as a web browser like Google Chrome or Mozilla Firefox to test your game. Step 1: Basic HTML Structure First, create a basic HTML file to hold our game elements. The following is an example of a basic HTML structure:

htmlCopy code

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Game Sederhana dengan JavaScript</title> <style> body { margin: 0; overflow: hidden; } canvas { display: block; background: #f0f0f0; } </style> </head> <body> <canvas id="gameCanvas"></canvas> <script src="game.js"></script> </body> </html>

**Step 2: Setting Up the Canvas

We will use the <canvas> element to draw the game. In the JavaScript file (game.js), we will set the canvas and 2D context:

javascriptCopy code

const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d');

canvas.width = window.innerWidth; canvas.height = window.innerHeight;

Step 3: Create a Player ObjectNext, we create a player object that can be moved. Players will be represented as squares:

javascriptCopy code

const player = { x: 50, y: 50, width: 50, height: 50, color: 'blue', speed: 5 };

function drawPlayer() { ctx.fillStyle = player.color; ctx.fillRect(player.x, player.y, player.width, player.height); }

**Step 4: Handling User Input

We need to handle input from the user to move the player. We will use an event listener to detect key presses:

javascriptCopy code

document.addEventListener('keydown', function(event) { switch(event.key) { case 'ArrowUp': player.y -= player.speed; break; case 'ArrowDown': player.y += player.speed; break; case 'ArrowLeft': player.x -= player.speed; break; case 'ArrowRight': player.x += player.speed; break; } });

Step 5: Creating a Game Loop

The game loop will update the player's position and redraw the frame. We'll use requestAnimationFrame to create this loop:

javascriptCopy code

function gameLoop() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawPlayer(); requestAnimationFrame(gameLoop); }


**Step 6: Adding Obstacles

To add a challenge, we'll create obstacles for players to avoid:

javascriptCopy code

const obstacle = { x: 300, y: 300, width: 50, height: 50, color: 'red' };

function drawObstacle() { ctx.fillStyle = obstacle.color; ctx.fillRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height); }

Then we need to update the game loop to draw the obstacles:

javascriptCopy code

function gameLoop() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawPlayer(); drawObstacle(); requestAnimationFrame(gameLoop); }

**Step 7: Collision Detection

Finally, we need to detect collisions between players and obstacles:

javascriptCopy code

function detectCollision(player, obstacle) { return player.x < obstacle.x + obstacle.width && player.x + player.width > obstacle.x && player.y < obstacle.y + obstacle.height && player.y + player.height > obstacle.y; }

function gameLoop() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawPlayer(); drawObstacle();

if (detectCollision(player, obstacle)) { alert('Game Over!'); player.x = 50; player.y = 50; }

requestAnimationFrame(gameLoop); }


By following the steps above, you have created a simple game using JavaScript. This game involves moving boxes to avoid obstacles and detect collisions. You can develop it further by adding more features, such as scores, levels, or moving enemies. We hope this article is helpful in starting your journey in game development with JavaScript!