The Vulnerabilities Research Of Valve’s Game Networking Sockets

Written by checkpoint | Published 2021/08/14
Tech Story Tags: checkpoint | research | gaming | gaming-industry | security | cybersecurity | webrtc | good-company

TLDR Researchers found vulnerabilities in the implementation of the Game Networking Sockets library, which enable a variety of possible attacks. For example, an attacker can remotely crash the opponent’s game client to force a win. Under some conditions, they can even perform a “nuclear rage quit” and crash the Valve game server, making sure that no one gets to play. When playing a game developed by 3rd-party developers, one can do even better and remotely take over the game server to execute arbitrary code.via the TL;DR App

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Published by HackerNoon on 2021/08/14