Can an Average Gamer Earn without Streaming?

Written by justinroberti | Published 2021/06/03
Tech Story Tags: esports | blockchain | blockchain-gaming | gaming-news | online-gaming | video-games | gaming-industry | gaming

TLDR Global gaming audience will grow to 474 million in 2021, says Newzoo's Global eSports & Live Streaming Market Report 2021. Revenues from competitive gaming will be less than $1.1 billion. Bitspawn is a platform for tournaments and allowing users to create their own tournaments. Founder Eric Godwin explains how the gaming industry is one-sided and gamers have little voice or impact on consumer and competitive practices. He says gamers are looking for a platform that benefits them and does not act predatory.via the TL;DR App

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Written by justinroberti | Writer/producer-gaming, tech, web culture, fintech, crypto, & nerd lore #benzinga #hackernoon #roxomtv #btc #depin #rwas #AI
Published by HackerNoon on 2021/06/03