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The size of the global gaming industry in 2025 is set to reach $256.97 billion, with an estimated 2.5 billion players worldwide, spending $4 billion on immersive games until 2020. Bitcoin is the technology that powers Bitcoin. Players can buy game currency with real money and use that currency to buy in-game content (like new levels or new features) that won’t be available after the purchase. The same amount of game currency goes further for some players than others. The only limitation on how much you can earn through blockchain gaming is how hard you want to work.