Too Long; Didn't Read
This post is a follow up to a <a href="https://medium.com/@omgimanerd/how-to-build-a-multiplayer-browser-game-4a793818c29b" target="_blank">post I made a while ago</a> about building a multiplayer browser game. In this techsploration, I’m going to quickly brush over how latency can affect your game and how to combat that. I will briefly discuss a couple of game frameworks, including one I built at <a href="http://brickhack.io" target="_blank">BrickHack3</a>, and how to incorporate sound into your game.