Games Must Empower Users to Acquire Skills for the Real Worldby@kameir
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Games Must Empower Users to Acquire Skills for the Real World

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More than 3 billion people worldwide play video games at least once a month. Personal computers remain the main platform for gaming, followed by PlayStation, and Android Phones. Augmented reality is by far the most useful innovation in the gaming space, as it integrates digital and real-world component so that users can acquire dextral skills without being exposed to the externalities of failing at a task. Gaming technology lacking today are user-owned and operated systems that can facilitate ‘play-to-earn’ functions.

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@kameir

Christian Kameir

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