Too Long; Didn't Read
Training a neural <a href="https://hackernoon.com/tagged/network" target="_blank">network</a> to perform <a href="https://hackernoon.com/tagged/xor" target="_blank">XOR</a> is basically the Hello World of machine learning, and since Pixlings (agents) in my evolution simulator all have neural networks for brains, I figured it should be pretty straightforward implement it in my game. This blog post will show you how to do it (don’t worry, it’s really easy). If you want to follow along you can create an account at <a href="https://pixling.world" target="_blank">https://pixling.world</a>, it’s free and runs completely in the browser so no need to install anything. You can also see a finished version of this <a href="https://pixling.world/KXHEQJnqlGCFmMALGgHlb" target="_blank">here</a>.