Too Long; Didn't Read
<em>In-game items are the </em><a href="https://www.gamasutra.com/view/news/320376/Fortnite_revenue_tops_100M_on_iOS_after_90_days.php" target="_blank"><em>main drivers of revenue</em></a><em> in free-to-play game economies, and yet we’re still a long ways away from unlocking their true potential. Dated game design techniques have kept our items trapped in 1-sided game economies, hidden behind in-app purchase-locked loot boxes.</em>