Todd Howard began his videogame career at Bethesda Softworks in 1994. His first game development credit for Bethesda was in 1995 with The Terminator: Future Shock. His first foray into the Elder Scrolls series was as a designer for The Elder Scrolls: Chapter II - Daggerfall (1996), and then as project leader and designer of The Elder Scrolls Adventures: Redguard (1998). Howard first began pushing world creation and player modding in 2002's breakthrough hit The Elder Scrolls III: Morrowind as the project leader and designer. Following Morrowind, Howard continued to work on several critically acclaimed sequels for The Elder Scrolls series, including The Elder Scrolls IV: Oblivion (2006), receiving many Game of the Year awards. He recently served as Game Director of The Elder Scrolls V: Skyrim, one of the most critically acclaimed and best-selling games of all time. Released in 2011, Skyrim won over 250 Game of the Year awards. It mesmerized critics and gamers alike with its masterful weaving of combat, crafting, skill and exploration systems. Over its lifetime, The Elder Scrolls franchise continually surpassed technical and creative expectations and set the standard for open-world role-playing games. The Fallout series was similarly a rare combination of critical and commercial success. Howard served as game director and executive producer of Fallout 3 (2008) as well as his latest game, Fallout 4, which was released in 2015. Howard employed player-driven narrative to create a game that’s both massive and personally affecting. Fallout 4 received Game of the Year at the 2016 D.I.C.E. Awards. Howard also directed Fallout Shelter, the studio’s first mobile game, which quickly became the #1 App for both Apple and Google, and also won Mobile Game of the Year. Among the many numerous career accolades already presented to Howard, he is the 16th recipient of the Game Developers Conference Lifetime Achievement Award. GamePro magazine named him to the Top 20 Most Influential People in Gaming over the Last 20 Years. He received the D.I.C.E. Award for Best Game Director in 2012 and 2016. In 2014 he received the Lara of Honor, Germany’s lifetime achievement award for gaming.
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programming
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Work/ed For: Bethesda Softworks
Shareholder at: Bethesda Softworks