Too Long; Didn't Read
A procedural landscape generator in 99 LoC of Rust has been created using Rust. The result is not super-sexy or a how-to-build tutorial about Rust. This post is a description of what I coded, it’s obviously not a tutorial. I love procedural generation and I love to read about how things were created, even if I don’t understand how they were created. In a small web site with a fresh landscape generated every minute, I wanted it to look like artistic.