From UI to UX: tweaks to create an immersive user experience
This article is the fifth and final part of our series on creating interactive infographics with plain Javascript.
Previously we built a feature-rich User Interface (UI) to browse inter-connected information. In this article, we’ll demonstrate why it is so easy to create UIs with a human touch.
We’ll highlight ten UI tweaks that’ll transform a casual visit into a superior user experience.
At its core, UI design is just two words: contextualise and communicate.
To clarify, this story is not about design principals or Javascript itself. It is about the needs and challenges of the user. As such, the “correct answer” should vary from project to project.
Let’s see how that comes into play with practical examples.
Contextualise: How to present the information architecture without cluttering the display?Communicate: Use transition effects to tell a story.
Before: The “usual” way of highlighting information.
<div id="myElement"><a href="myURL">Maps</a></div>
Undifferentiated content
After: A CSS tweak will give new dimensions to the information architecture.
A simple tweak to highlight the information architecture
var myIcon = document.getElementById( "myElement" );
addEventListener("mouseover", mouseOver );function mouseOver(event) {myicon.style.transform = "scale3d(1.20, 1.20, 1.20)"; // node;mylink.style.border = "solid 1px black"; // link}
Contextualise: How to reveal information hierarchy quickly?Communicate: Stagger the entrance of containers progressively.
Before: A “typical” page load
Without staggered entrance
After: A staggered entrance highlights the information hierarchy instantly.
Tier-one. The core content, comprising text and media, are wrapped within a larger container to the far-right so that its implied order is noticable. Observe the ultrafast creation of the Youtube embedded element even as its parent container is generated on-the-fly. No worries on any video content slowing down your website.
Using staggered animation to reveal information architecture
Tier-two. The middle container shows summary information and related topics for users who are interested to find out more.
Tier-three. If users are indeed engaged, they can trigger the far-left container to reveal more information (see the demo from part-four of our story).
Initiate the “start/hidden” position of all containers.
rightContainer.style.transform = "translate3d(50vw, 100vh, 0)";middleContainer.style.transform = "translate3d(25vw, 100vh, 0)";leftContainer.style.transform = "translate3d(0vw, 100vh, 0)";
Sequence the entrance towards the “end/show” position.
rightContainer.style.transform = "translate3d(50vw, 0vh, 0)";setTimeout(() => {middleContainer.style.transform = "translate3d(25vw, 0vh, 0)";}, 200);setTimeout(() => {leftContainer.style.transform = "translate3d(0vw, 0vh, 0)";}, 400);
setTimeout
delays code execution to emulate the staggered animation effect.100vh
(from the top). The “end/show” position will be 0vh
.keyframes
or transition-delay
can produce similar results.easing
transition to create butter-smooth animations.
Contextualise: How to maximise the view and navigation space?Communicate: Autohide unused UI elements during navigation events.
Before: Visible navigation space is halved. While users can view content on the “sticky” container, it is not needed in the midst of a navigation event itself.
Visible navigation space is halved
After: Since users won’t need the sticky container while navigating, we can safely fadeout the container to maximise view and navigation space.
The sticky container fades out contextually to maximise navigation space
fadeOutSticky(){rightContainer.style.opacity = "0";};
// reusing event listener (from part-one discussion)canvas.addEventListener("mousedown", handlerGrab, false);
function handlerGrab(event) {
if (event.which == 1) {
...
**fadeOutSticky**();
};
...
}
Contextualise: How to “not-block” active elements?Communicate: Autohide blocking elements in response to interaction events.
Fadeout the minimap
so that it won’t “block” the mouse cursor when users are “panning” the canvas (a navigation feature discussed in part-two).
The minimap makes way for the mouse cursor contextually
canvas.addEventListener("mousemove", handlerMouseMove, false);function handlerMouseMove(event) {if (event.which == 3) {if ( boundingbox(event.clientX, event.clientY, minimap) != false) {minimap.style.visibility = "hidden";} else {minimap.style.visibility = "visible";}}}
**boundingbox**
is a custom function to determine if the mouse cursor is currently hovering over the minimap
.
function boundingbox(ClientX = 0, ClientY = 0, element) {if (element.getBoundingClientRect) {var rect = element.getBoundingClientRect ();y = rect.top;xR = rect.right;yB = rect.bottom;xL = rect.left;boxHeight = yB - y;boxWidth = xR - xL;}if ( ClientX <= (xR) && ClientY <= (yB) ) {return true;} else return false;}
Contextualise: How to use the “hidden dimension” to reveal a deeper information architecture?Communicate: Emulate a see-through effect by manipulating the opacity level of the “above” element. The content of both the above and underneath layers are visible to help users visualise a more complete picture.
You can broaden the navigation view or create a sense of visual depth with just the opacity
value. Notice the semi-visible layer underneath the minimap
(top-left) and the sticky container (right-hand side)?
Good-old CSS opacity creates both information and visual depth
Contextualise: How to show related information only when it’s relevant (without a page reload)?Communicate: Hide the information by default, but show on mouse focus.
A little background on the Google Cloud Platform (GCP). In the GCP world, PubSub is tightly integrated with other GCP products. While PubSub may be categorised under Big Data, it is also a key integration point for many GCP products. How can we feature this contextual relationship without cluttering the view? It’s not so complicated once we do this.
PubSub and Cloud Storage is the invisible glue that connects many GCP products
The technique is similar to how we would highlight the nodes (discussed in part-one of the story).
“Hide” the dotted line.
dottedLine.style.borderRight = "1px dashed #FFF";// opacity or visibility works well too
When we mouse-over the PubSub node, the eventlistener
for the previously hidden dotted lines become visible. Note that other non-essential links become hidden. With just one line of code, you can achieve a funnelling effect on the user’s attention and tell a story without narration.
dottedLine.style.borderRight = "1px dashed #ddd";
It’s almost mandatory to apply a fade-in fade-out transition.
dottedLine.style.borderRight = “300ms ease”;
Contextualise: How to show the contextual usage of the mouse cursor?Communicate: Update the mouse cursor icon to signify different usage or behaviour.
Interacting with the minimap. Users drag the rectangular bracket (top left) within the minimap
to update the canvas (main view). The cursor change from a default pointer to a four-way arrow.
Minimap navigation: updating mouse cursor from pointer to four-way arrow
canvas.style.cursor = “inherit”; // default mouse pointercanvas.style.cursor = “move”; // four-way arrow icon
Interacting with the main canvas. Users drag the main canvas. The location on the minimap
updates concurrently. The cursor change from a “grab”(hand) icon to a “grabbing”(fist) icon.
Canvas navigation: updating mouse cursor from “grab” to “grabbing”
canvas.style.cursor = “-webkit-grab”; // hand iconcanvas.style.cursor = “-webkit-grabbing"; // fist icon
Contextualise: How to add contextual usage to the same mouse click?Communicate: Differentiate a mousedown
from a mouse click.
We want a left-click to do this.
The stand-alone left-click: “mousedown"
and “mouseup” action in a rapid succession
We also want a prolonged left-click to do this.
The grab-and-drag action: a prolonged mousedown with a mousemove to drag things that end with a mouseup
As you can see, a left-click is not the same as a prolonged left-click. The later drags the canvas.
A mouse button can have dual usage and still feel intuitive. When a left-click is on mousedown
, and not mouseup
yet, it may mean either:
It’s trivial to implement. The trick is knowing what happens after the mousedown
event is detected. Is there an immediate mouseup
event or a mousemove
event? The former suggests a “standard” click and the later a custom drag action.
If a mouseup
is not detected within, say 300ms, then let the user drag the canvas.
In the main while
loop (from part-one), listen to the mousedown
event.
while (item[i]) {itemElementName[i].addEventListener("mousedown", clickTimer );...}
Add a custom function named clickTimer
to determine whether it’s a click or a drag.
var mouseClick
= true;function clickTimer(event) {...// measure the time interval between mousedown and mouseup...}
Since we’re only interested in knowing if the time interval is more than 300ms (not the same as the interval value itself), we can use a simple hack to do the job.
// measurement hacksetTimeout(function(){mouseClick
= false;}, 300);
On mousedown
, set mouseClick
to true. However, after 300ms, set it to false.
Contextualise: How to transit from “in-browser” to full-screen mode?Communicate: Provide a quick-toggle option.
Toggle-to-interact. Offer an option to go interactive. By default, the “in-browser” mode won’t block users from scrolling pass the canvas (also see scroll
from part-two). A toggle will enable navigation from within the canvas.
Toggle between “in-browser” and “interactive” mode
canvas.style.overflow = "hidden"; // default with scroll disabledcanvas.style.overflow = "scroll"; // enable scroll
Toggle to fullscreen. Offer an option to go fullscreen from “inline” mode to maximise navigation space.
Toggle between full-screen and inline mode
buttonFullScreen.addEventListener("click", handlerFullScreen, false);
function handlerFullScreen(event) {...canvas.style.height = "100vh";canvas.style.width = "100vw";// transform to new canvas full-width and full height// handle new minimap placement position & adjust the new location position// Calculate relative scroll position after canvas turns full-screenfullScreenSize = true; // global var for other functions}
buttonFullScreen
references the HTML <button></button>
.canvas.style.height
and canvas.style.height
toggles the canvas to full screen. Remember to account for changes in the minimap
position.
Contextualise: How to let users examine close-up details and still stay high-def?Communicate: Use the mouse-scroll button to zoom. Use SVG to achieve unlimited scaling in high-definition.
Zoom incrementally with the mouse-scroll button (before applying easing effect)
Use the zoom
API to increment or decrement size.
canvas.style.zoom = zoomLevel;zoomLevel = zoomLevel + 0.01; //increment the zoom level
Contextualise: How to make UIs respond in a fluid and human-like manner?Communicate: Incorporate an easing function to create an intuitive experience.
Animation and easing effects work hand in hand to provide useful visual cues for users. One example is the original iPhone end-of-page “rebound” effect.
Let’s try this on our zoom example.
Zoom with easing
function easeInOutQuad(t, b, c, d) {if ((t /= d / 2) < 1) return c / 2 * t * t + b;return -c / 2 * ((--t) * (t - 2) - 1) + b;}
function spreadZoom(direction) {var time = 0;var diff = 1;var minTime = 5;var maxTime = 40;
for (var i = 0, len = diff; i <= len; i++) {
(function(s) {
setTimeout(function() {
if (direction == 'zoomin') {
...
} else
if (direction == 'zoomout') {
...
};
}, time);
})(i);
time = easeInOutQuad(i, minTime, maxTime, diff);
} // for loop
}
The result is a smoother start-stop curve that mimics a more natural response.
spreadZoom
breaks a physical scroll action into a series of smaller virtual zooms “spread over” a easeInOutQuad
curve.easeInOutQuad
creates the analogue effect. The formula is based on the Robert Penner’s easing equation.time
, diff
, minTime
, and maxTime
variables.Why is easing a first-class citizen in UI design?
A simple tweak makes the difference between “just ok” and “just right”.
Perhaps due to its mathematical nature, as illustrated in the previous easeInOutQuad
example (Tweak #10), easing may be an overlooked and underused feature. However, it can be very straightforward too. One line of CSS usually gets the job done.
CSS usage
#myElement {transition: 1s ease;}
Customised usage
#myElement {transition: 1s cubic-bezier(0.25,0.1,0.25,1);}
Javascript equivalent
myElement.style.transition = "all 1s cubic-bezier(0.25,0.1,0.25,1)";
Easing is used extensively in our demo project. For example, the staggered entrance of the sticky containers are eased (Tweak #2). So are the scaling and highlighting effects of the SVG icons and connecting links (Tweak #1).
Let’s have some fun with easing.
The ballerina chasing the mouse cursor, with easing.
Some of the most complex UIs are built on top of the simplest ideas. Once we apply those ideas to contextualise the problem, we can create solutions that work better.
While we’ve devoted five stories and covered some of the most common Javascript techniques, we are saying only one thing. Anyone can create a compelling design with just simple tools. Anyone can transform a casual visit into a superior user experience.
Part-one sets the foundation for designing interactive infographics.
Part-two adds navigation features to browse content.
Part-three adds a dynamic mini-map to enhance navigation.
Part-four adds an inline UI to access layered content.
Part-five → You’re are here. Yay!
If you enjoyed our story, find out more at Pageii Studio.