Too Long; Didn't Read
In this article, I’m going to talk about how I perceive the mainstream consumer audience to have rejected <a href="https://hackernoon.com/tagged/virtual-reality" target="_blank">virtual reality</a>, and suggest that its child, augmented reality, may be the Slope of Enlightenment (of the <a href="https://en.wikipedia.org/wiki/Hype_cycle" target="_blank">Gartner Hype Cycle</a>) that convinces us to buy in. While these are my views alone, towards the end of the piece, I’ve unearthed some data from software developers around the world who are working with AR and VR. Even if you don’t care about my views, you may find what they have to say interesting. And, if you’d like to express your own thoughts, I’ve included a <a href="https://survey.developereconomics.com/surveys/de16?utm_source=owned-community&utm_medium=owned&utm_campaign=AR_VR_article" target="_blank">link</a> to a survey that’s open right now, the results of which will help key players in the industry to draw their own conclusions in 2019.