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An Architecture for Software Engineering Gamification: Design

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Authors:

(1) Oscar Pedreira, Universidade da Coruna, Centro de Investigacion CITIC, Laboratorio de Bases de Datos, Facultade de Informatica;

(2) Felix García, Universidad de Castilla-La Mancha, Grupo Alarcos, Escuela Superior de Informatica, Paseo de la Universidad;

(3) Mario Piattini, Universidad de Castilla-La Mancha, Grupo Alarcos, Escuela Superior de Informatica, Paseo de la Universidad;

(4) Alejandro Cortinas, Universidade da Coruna, Centro de Investigacion CITIC, Laboratorio de Bases de Datos, Facultade de Informatica;

(5) Ana Cerdeira-Pena, Universidade da Coruna, Centro de Investigacion CITIC, Laboratorio de Bases de Datos, Facultade de Informatica.

Table of Links

Abstract and 1 Introduction

2 Related Work

3 A Software Architecture for the Gamification of SE Environments and 3.1 Software architecture

3.2 Gamification model

4 Gamification Engine for SE Environments

4.1 System architecture and design

4.2 Integration

4.3 Other functionalities

4.4 Support of game mechanics and elements and 4.5 Player’s site

4.6 Advanced functionalities

5 Case Study: Application of the Gamification Engine in a Real Company and 5.1 Description of the organization and its tool suite

5.2 Design

5.3 Subjects and analysis units and 5.4 Field procedure and data collection

5.5 Intervention

5.6 Analysis of results from the case study

5.7 Validity threats and limitations of the case study

Discussion

Conclusion and Future Work, Acknowledgment, and References


This paper is available on arxiv under CC BY 4.0 DEED license.


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