Too Long; Didn't Read
This article is the second in a series on creating applications with Flutter. In this session I'll go through how to create a network layer, work with localization and work with assets in a useful way, use local search, and create a user interface for one of the two application screens. I'll also show some interesting metrics, including how much data your application can process in a millisecond and the size of the UI at which the UI starts to lag. To render the first screen, the following data is needed: